The grenades feel like they pack a punch without feeling like mini nukes, but I would take out the hit markers they create. Other weapons like the rocket launcher feel powerful without feeling cheap. It’s still a little bit frustrating to spawn in with an SMG, especially on bigger maps (just make Battle Rifle starts standard for every playlist, 343!) but you don’t feel like you’re shooting marshmallows at enemies from more than 5 feet away like in some other Halo games. The automatic weapons in this game are great as well. It sounds great, it looks great, it feels great. Needless to say, the H2A sniper is fantastic. It has the right balance of fire rate mixed with ease of use but not feeling like you can automatically headshot an opponent.) (But I’ll probably give the nod to the sniper to Halo 3. It shoots incredibly fast and lining up headshots feels automatic if you have the proper aim. I’ll admit it feels just a bit too easy to use.
#Halo 2 remastered series#
The Sniper Rifle is among the best in the series as well. H2A got it right, and I think it’s the best iteration of the weapon to date. Up close you could do damage, but the fact that the gun wasn’t hitscan and you had to actually lead your bullets lead to a lot of frustrating moments where you felt as though you were useless from far away. You can do damage with it if you’re a casual or new player, but if you’re good at the game the Battle Rifle is the only weapon you really need.Īs much as I love Halo 3, the Battle Rifle was basically useless past a certain distance. It’s a weapon that’s easy to use and hard to master. The Battle Rifle feels like the perfect incarnation of what it’s supposed to be. There’s no leading shots like Halo 3 or bullet drop like a battlefield game. The game uses hitscan, like Halo 2, 4, and 5 use. If you’re a good shot, you can melt someone from across the map with 4 solid BR shots. The Battle Rifle, the primary precision weapons in the series, feels better than ever before.
#Halo 2 remastered registration#
The hit registration on the weapons feel fantastic. I want to focus first on the weapon sandbox. H2A is the best feeling Halo game 343 has ever made, and arguably the best feeling Halo game ever made. I’ll start with gameplay, which is the most important thing for a Halo game to do right. To do that, I’m going to look at the two main things H2A gets right Gameplay, Art Style and Design. I want to focus on what makes this game so special. It’s a real shame we only got a few maps, I would have loved to see the entirety of Halo 2’s maps brought over. The maps that we are given are all remakes of fan favorites of Halo 2. The shooting and mechanics feel similar but better, meaning the hit registration and “feel” are what should be expected for a modern shooter. It feels like an updated Halo 2 in terms of feel, map design, and art style. Halo 2 Anniversary is inspired by the original Halo 2. The game I believe 343 should have made the entire time was right there for them, but they didn’t see it themselves. It’s ironic, and simultaneously kind of sad, that the game I always wanted them to make was released in such a horrible state and not given any updates in terms of maps or other additions. It’s the game that I always wanted 343 to make, and it shows me that they are capable of creating an incredible Halo experience. I realize after playing Halo 5, and in my current position of waiting for Infinite to come out, that Halo 2 Anniversary is the Modern Halo I’ve always wanted. I recently picked it back up and it reminded me how much I liked it. You can still play it of course, but it just feels forgotten and unsupported in many ways.
The game disappeared from the public conscious. There were never any more maps added to the game, the game only had about a year in the tournament scene and was plagued by disconnects and bugs due to the game still having a lot of issues. Halo 5 launched a year later and stole the attention of Halo fans and 343’s development resources. It’s well documented how broken the game was at launch and it was never really in an acceptable state until years after the game was released.īecause of this, the game never got its proper due in my opinion. Halo 2 Anniversary ( H2A) launched with Halo: The Master Chief Collection in Fall of 2014.